Saga of the Soul Dungeon – 3.07 – Metamorphosis

“The Adar take on some of the characteristics of the terrain and dungeons they dwell within. Some of the changes are skin deep, and others more profound. Regardless, they adapt well to changing conditions.”

-Heug the Physician, Common Physiology of Near-Human Counterparts

The others had left Zidaun to his prayers with a smile or nod as they exited the room. Zidaun sighed and allowed himself to fall into his awareness of the surrounding aura. With a push of intent and a drain to his mana he grew the stone of the door until it sealed. Continue reading “Saga of the Soul Dungeon – 3.07 – Metamorphosis”

Saga of the Soul Dungeon 3.06 – Making Sacrifices

“Real magic can never be made by offering someone else’s liver. You must tear out your own, and not expect to get it back.”

– Peter S. Beagle, The Last Unicorn

With all other routes explored it was time to investigate the buildings. Since only one of the buildings had a dashed line leading to it they decided to enter that one first.

In contrast to the grotto, the interior of the building was bright as daylight. Though it was bright, the light came from indirect sources overhead. Continue reading “Saga of the Soul Dungeon 3.06 – Making Sacrifices”

Saga of the Soul Dungeon – 3.05 – Going in Circles

“Never forget that the Adar are the largest nation on Grergene. Each settlement is its own city state, but when any one is threatened they act with complete unity. The Adar are not human. They do not quarrel; they do not fight amongst themselves; they do not backstab; you cannot get a better deal by going to a different colony. Offering them status is useless. With the Adar it is best to be forthright, honest, and to never ever break your word. In other words, for political matters, treat the Adar as though they held a knife to your neck and a polite smile on their lips.”

  • A Guide to Grergenen Politics

Continue reading “Saga of the Soul Dungeon – 3.05 – Going in Circles”

Saga of the Soul Dungeon – 3.02 – To Those Who Wait

“Every step of life shows much caution is required.”

-Johann Wolfgang von Goethe

Arriving at the most convenient place to enter the dungeon had taken Zidaun and the others only a few days. He had expected it to take longer, but the dungeon’s resonance was detectable much farther than he expected. Admittedly, riding on the slogi had helped immensely. He would not want to even try making a journey over this much snow without one. After their arrival the slogi had promptly created their own burrow beneath the snow and began the pseudo hibernation that made them such useful transports in freezing weather. They would be ready whenever the team was ready to leave. Continue reading “Saga of the Soul Dungeon – 3.02 – To Those Who Wait”

Saga of the Soul Dungeon – 2.3 – A Tale of Two Cities

“The nine seasons are: Thaw, Calm, Rain, Grow, Harvest, Burn, Storm, Recede, and Freeze.”

-Children’s Primer

Zidaun had felt the unmistakable sprouting of a new dungeon just a few hours before. Now he was caught in the rising wind of preparations for the trek out to the location. It was almost straight south and, he was fairly sure, it was planted firmly in the the midst of the southern mountains, the Lances. A little to the north of the mountains would be preferable, of course, as it would be both easier to get to and less likely to be in disputed territory. Not that a war would ever apply to him, it would merely be inconveniently far if it lay too deep in the Lances. Adar were neutral, no matter how many petty wars the various Human powers got involved in. Of course, he thought wryly, no Adar could truly understand Humans anyway, they lacked the instinctive kinship all Adar took for granted. Continue reading “Saga of the Soul Dungeon – 2.3 – A Tale of Two Cities”